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Classic gameplay modes including free-for-all and team deathmatch, capture the flag and tense one-on-one and two-on-two duels, plus mutators like big head, arena, and instagib.Personal servers and full LAN support so you and your friends can play the way you want to without lag slowing you down.Smart matchmaking, support for group play, statistics tracking, championship ladders and everything else you need for competitive and social online multiplayer.

Old-school arena shooter recreated in a gleaming modern game engine, welding 1990s twitch gameplay with all the benefits of modern technology.There are no chest-high walls to take cover behind here, and no profound insights into the horrors of war-Reflex Arena is nothing but fast, competitive, first-person fun. In the 21st century, first-person shooters abandoned the brutal purity of Quake III Arena and Unreal Tournament, but indie studio Turbo Pixel decided it was time for a comeback. It’s the best of both worlds: the speed and precision of a classic 1990s shooter, reborn inside a bleeding-edge 3D engine custom-built for the latest gaming hardware. Reflex Arena recreates the lightning-fast twitch gameplay of the golden age of first-person arena shooters. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. Right now, I'm a co-founder of The Meta, serving as the Director of FPS Design and Senior Engineer.🙋♂ After reviewing the game, BUY the game to support the developer 👇
#Reflex arena engine software
For 9.5 years, I worked in Systems Engineering of a Nuclear Power Plant, maintaining computer systems the operators used to run the plant, administrating the site Software Quality Assurance program, and helping out with cyber security. in Computer Engineering (2007), I took some time to settle into real life while gaming a little less seriously.
#Reflex arena engine Pc
Metroidvanias are among my favorite, and I feel there is a distinct lack of FPS Metroidvanias on PC that needs to be corrected some day.Īfter I graduated from the University of Pittsburgh with a B.S. Since Reflex, I've only been casually playing games with friends (Quake Champions, Overwatch) or playing singleplayer games. I was very involved in that community, making a video tutorial series that was featured in the game's menus (and the text version of that tutorial is here), moderating the Discord server and forums for a while, competing in the early tournaments, and casting later tournaments. Top 16 - Quakecon 2007 Quad Damage (all 4 quakes)Įventually I got word of Reflex Arena, which is a game that has elements of various Quake games in a custom (amazing) engine. I got the idea from a demo that rapha reviewed for a Quake 3 tournament he played in. On my Youtube channel, I have some videos that attempt to teach Quake 1 duels by reviewing some demos from one of my favorite tournaments that I played in. Shortly after I got on cable Internet, I was contesting the top players and received invitations to join the top teams. I took a collection of replays/demos from the True Gamers Invitational tournament and studied them until I knew what led to each of the decisions the players were making in their games. At some point in casually playing the game on dial-up modem (yay 250ms ping), czm introduced me to the world of competitive dueling.
#Reflex arena engine mods
Quake 1's game source code was provided as "QuakeC", and I spent years making small mods for groups of friends while learning what made the game work. What started as a casual hobby in gaming led me deep through parallel paths of game-programming, and pro-gaming. After my Dad gave me a brand new Pentium 166MHz PC in 1996, I played way too much Quake.
